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Table of Contents
  • Guild Charter
  • Looting Guidelines
  • Guild Contests
  • Web Resources
  • Guild Backstory
  • Joining
  • Guild Backstory

    last updated December 2007 - Wolfhound primary author

    This is provided mainly for the folks on the RP Server and only as backstory/history for the Normal Server.

    Those of you that have read George R.R. Martin's "A Song of Ice and Fire" series may recognize elements of what you read here.

    Guild Ranks

    1. Reaper - guild "owner" flag - guild officer, tiebreaker vote, all Guild Admin rights and powers allowed by the game.
    2. Captain - guild officer with all Guild Admin rights and powers allowed by the game.
    3. Drowned Priest - Drowned Priests are both in-game the rezzers as well as out-of-game the people that help the guild keep running (officers or members). They are the one that organize meetings, get-togethers, parties, etc. or in-game contests and content to help with morale and make the game more enjoyable for everyone.
    4. Thane - As per Jarl below except with slighly higher guild bank money and item access (crafting leaders, main tanks, etc.)
    5. Jarl - Whatever classes/levels/requisites for participation in the game system's "endgame" whatever that might be. For example, In World of Warcraft, a Jarl is able to delve the big instances of Original Content and Burning Crusades (Level 55+).
    6. Ironborn - Default full member
    7. Merchant - not used currently in WoW due to addition of Guild Vaults.
    8. Churl - New applicants on non-Roleplay servers, "low level alts" on Roleplay servers.
    9. Saltwife - Disciplinary/probationary rank, included at parental request so that young children can be in the guild but can't talk or disrupt the guild channel

    The Drowned God

    In the cold and frozen blackness of the Great Sea is an ancient power that occasionally stirs to claim those that walk the land as his own. He is the Drowned God, the many tentacled Elder God spoken of in fear around the campfires, beaches, and decks of those that live by the whim of the sea.

    Those that the Drowned God claims know the great truth...
    "What is dead can never die; but rises again, harder, and stronger."

    That is why we are named as we are named... The Immortals... that is why we wear the Kraken upon our chests... the mighty avatar of the Drowned God himself, the very image of our patron and master's face and head.... black all around, black as the deepest sea and the night breeze that bears our warrior sails, black as our hearts... and gold, the color of what we shall take from this world by force!

    In the G.R.R. Martin books, there is a people called the Ironborn that are, for all intents and purposes, vikings... sea roving raiders, pillagers, and pirates. They worship the Drowned God... for WoW and online games we've blended the Drowned God and the Great Cthulhu of H.P. Lovecraft fame together


    Joining The Immortals In Game (Roleplay Servers)

    All that wish to be of the Ironborn, must be baptised by salt under the direction of the Drowned Priests. Else, a mere banking merchant or saltwife is all you may be, knowing only the wrath of the Ironborn - living and serving at their pleasure... but to never know the power!

    When somebody joins the guild, they become a Saltwife. This is because any Ironborn, Jarl, Captain, and of course the Reaper can capture new prizes to be taken back and serve The Immortals (anyone Ironborn and above can /ginvite people).

    When they are at least level 10 (in WoW, or roughly 8 hours played time in other games), they can become one of the Ironborn (anything below 10 is really just a popcorn alt anyway).

    The Baptism of Salt

    At the first opportunity after gaining level 10 (in WoW, or roughly 8 hours played time in other games), the character will be taken to a body of water (preferably the ocean or a saltwater sea) along with a Drowned Priest. There, the lowly Saltwife will die by drowning (stay underwater until the breath meter runs out and die).

    Then the Drowned Priest will resurrect the character and promote them to Ironborn saying, "What is dead can never die; but rises again, harder, and stronger"

    Undead Characters
    The Undead are the special favorites of the Drowned God. All we ask of an Undead Character's player is that you, in your "roleplay" of the character - indicate that you originally died by drowning (swimming accident, in battle on the high sea against the Alliance or Bloodsail Buccanneers, a powerful storm that wrecked the ship, etc.). If the character did NOT die underwater, then they need to go to a body of water with a Drowned Priest, submerge, and come back out again.

    Drowned Priest then simply says the words "What is dead can never die; but rises again, harder, and stronger" and then promote to Ironborn.


    Did you pay the iron price?

    One aspect of the Ironborn from the books is the concept of "The Iron Price." The Ironborn take it as a point of pride to either make (or know who made) what they wear or use in battle... to have taken it from the dead hands of someone they helped to kill... or to have earned it by quest. This is called "paying the iron price." To kill and vanquish your foes and take what is yours by right of battle or honest toil.

    This pertains only to material possessions (stuff you wear or in your bank or backpacks), not training or gaining knowledge (skills, tradeskills, training, etc.)

    The lowest and most craven way to gain possessions for the Ironborn is to "pay the gold price." In other words, to simply buy what you need with money from anyone that is NOT themselves one of the Ironborn (in other words, what you got is AH or Vendor bought). Even still, sometimes even the Ironborn must pay the gold price... it is never something of which they are proud.

    However, the Ironborn happily SELL to the lesser peoples and those too weak and pathetic to take what they want or need. The Ironborn will happily take the gold of fools (in other words, sell to vendors and on the AH all you want).

    This stuff is mainly for Roleplay Servers. On a regular server, do what you want.

  • Get item as a Loot Drop (i.e. looted it off the dead mob) = Iron Price
  • Buy from Crafter that is a fellow Ironborn = Ok
  • Get item as Quest Reward, Faction Reward, PVP Reward, etc. = Ok
  • Sell on the AH or back to the Vendor = Ok
  • Buy from Vendor or AH = Gold Price

    "We Do Not Sow"

    This is the motto of House Greyjoy (from the G.R.R.Martin books), the ruling family of the Ironborn people. Basically, it references the fact that the Ironborn live on their warships or near the sea... they are not farmers, nor are they from the soft lands where seeds are sown to grow what is needed. The Ironborn ride the waves and the storms of the world and take what they need to survive by sword, shield, and spell!

    We're not farmers, this is a shorthand way to say "don't be gold farmers" or more specifically, don't do anything that violates the game's Terms of Service while wearing the guild tag.


    "These guys sound like vikings or something"

    Exactly. The Ironborn are exactly like fantasy vikings. Or if you prefer, pirates with a whole lot more bloodthirst and less panache. We figured on an RP server, we could really play up on all that "big mean bad guys" side of the viking/Ironborn concepts... and also have some fun with krakens, pirates, and Cthulhu!
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