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Table of Contents
  • Guild Charter
  • Looting Guidelines
  • Guild Contests
  • Web Resources
  • Guild Backstory
  • Joining
  • The Honor System

    "A soldier will fight long and hard for a bit of colored ribbon." Napoleon Bonaparte

    last revised October 2007 - Vaitalla & Drossblighte primary authors

    This covers our normal loot rules. This is for 5-player content, and probably works well to be considered for use in 2-4 player questing situations.

    Standard Bind-on-Equip green or blue drops:

    1. If it is an obvious upgrade, Need
    2. If it is an item that will be very useful for an Alt who is close to the appropriate level (please don't do this if the alt is level 20 and you're in a level 65 instance..) Need only AFTER asking if it's all right with the group.
    3. If it is a side-grade possibly useful to your character and you would like to play with it, ask the group before Needing
    4. If it is a random item that you'll end up using for an Alt or selling, Greed

    Boss Loot or any other Bind-on-Pickup drop:

    1. Generally, we all pass, and then distribute loot by /roll after everyone has passed. That way everyone has the habit of just hitting Pass on BoP items and it reduces the chance of someone accidentally hitting a different button!
    2. After passing we ask if the obvious person who can use the item needs it.
    3. If no party member needs or can use the item, and an enchanter is present who can shard the item, we do so. Shards are saved until the end of the run, when all present /roll on them and they are distributed to the highest rollers.
    4. If no 'chanter is present, all present /roll for vendor. It is generally accepted that once you win one blue for vendoring, you pass on any further BoP boss loot/blues/purples dropped unless everyone else in the party has gotten one as well. We found this to just be common courtesy.
    5. If the item is something like a healing necklace which the healer does not need but which a hybrid class member could use toward building a healing set (or a tanking piece which a Holy pally could use toward a tanking set, etc.), that member is welcome to the item.

    Honor System with Master Looter

    When the Master Looter (who is the Party leader in a group of five, but can be assigned to someone else by a Raid Leader in a Raid), loots the body the loot window comes up just like when playing solo. when the loot is clicked a submenu appears off to the side of that particular piece of loot listing every group in the raid. Each of those groups lists the people in that group when moused over. The Master Looter then clicks on the specific name of the character getting that piece of loot. When the Master Looter assigns a Bind on Pickup piece of loot, they also get an alert verifying that the loot is definitely supposed to go to that person.

    Bind-On-Equip

    1. Everyone must pass on the first BOE item to drop. From this point forward, all BOEs will go into the bag of the Master Looter.
    2. If it is an item you need or will use during the raid, ask the Master Looter for the item so that they know you intend to use it.
    3. All other items the master looter will distribute in accordance with the 4 guidelines above. The Master looter will ask on each item if it will be needed, and will assing all non-needed items to each player in turn.
    4. Players who need items may not receive as many of the "leftover" items as other players. Ideally, each member will receive the same number of items, or as close as is possible.

    Bind on Pickup

    1. When the Master Looter assigns a Bind on Pickup piece of loot, they also get an alert verifying that the loot is definitely supposed to go to that person.
    2. BOP items will be assigned entirely on a Need before Greed basis.
    3. The Master Looter will maintain a priority list - a list in numbered order containing all raid members. If more than one player Needs an item, AND the players Needing the item cannot decide for themselves, the Master looter will determine which player has priority. Priority can be determined as follows:
    4. Item designed for the Class or Raid Role of the player
    5. Item is a greater upgrade (i.e. upgrading to +35 Damage, when your old item was +10 is higher priority than if your old item was +25)
    6. Raid member participates in more raids on this instance
    7. If priority cannot be determined by the above, then the Master Looter may refer to the Suicide Kings list.
    If there is no raid member that Needs the item, the Master looter will randomly assign it. This random assignment will not count against the Suicide Kings list. It will count against the total number of items received when dividing up the "trash" BOE items as above.

    Suicide Kings

    Or Resolving Loot Impasses
    1. Every player in the Immortals will be ordered onto a Guild-wide list.
    2. Players in the current raid are put in a subset of the main ordered list. Multiple lists may be used (For example, there may be a second list for Purples, so players may be able to take a blue and still be eligible for the purple).
    3. When a new player needs to be added to the guild list insert them at the bottom of the list(s).
    4. When loot is dropped, the person who wants it and is nearest the top of the list has the option to Need the loot and goes to the bottom of the list if they do so. Note that it is possible to pass, and discussion on the part of any raid member is encouraged.
    5. Players who are not currently in the raid do not move up or down in the lists.
    6. If no-one wants the item, It can be broken by a 'chanter, it can be sold at vendor and the gold distributed among the raiders, or it can awarded by /roll. This can be decided case by case. It is suggested that BOE greens that are unwanted be distributed as evenly as possible among the group as without Suicide Kings. Winning a loot randomly in this fashion does not alter your position on the list.
    7. When the raid is over, the Guildwide list is modified, with only the members of the raid having changed places amongst themselves. (See example)
    Example: Before the raid, the loot table looks like this:
    1. Amy
    2. Betty
    3. Charlie
    4. Dave
    5. Ed
    6. Frank
    7. Genny
    8. Harry
    9. Isaac
    10. Jim
    11. Kenny
    12. Laura
    Ed and Laura in this example not present in the raid. They are here to show how the table is handles for those not in attendance.

    During the raid, 1 piece of loot drops that is bid upon - And Amy, being the number one slot, has first option. She passes, as do Betty and Charlie. Dave says he needs it, and so does Genny. Dave and Genny can't find an acceptable compromise, so they go to the list, and Dave has priority, so he wins the item. Now, Dave is the bottom of the list, and Everyone behind him is moved up one space. When the next loot drops, Amy is still first, followed by Betty, Charlie, Frank, Genny and Harry. Harry Needs it. He is moved now to the end.

    Amy Needs the final item - and the group exits.

    Upon exiting the raid, the guild-wide list is modified - Dave, Harry, and Amy are moved, everyone lese is moved up in their places. Note that Dave is higher than Harry or Amy, as they Needed an item after he did.. Ed's place remains unchanged - he did not go, so Frank jumps to Dave's old spot, and the list would look like this.

    1. Betty
    2. Charlie
    3. Frank
    4. Genny
    5. Ed
    6. Isaac
    7. Jim
    8. Kenny
    9. Dave
    10. Harry
    11. Amy
    12. Laura
    If Ed joins a future raid, he will come in at #5, as his guild rank indicates. Note Ed and Laura did not lose or gain any ground as a result of any actions in the raid.

    Let us know if there is anything you disagree with. Loot disagreements are one of the most common causes of guild dissatisfaction, so we need to agree on how to conduct this stuff in a way that everyone is happy with now that we are running a lot more instances with a larger player base.

    Q: Why don't the enchanters get to keep the shards?
    A: Because unless you are an extremely devoted enchanter pushing to or at level 70, willing to run a ton of instances for the dropped recipes and reputation rewards which also give you more fantastic recipes, it does your guild members more good to be able to build up a store of their own enchanting mats which they can then take to an out-of-guild enchanter. For example, Vaitalla has a bunch of high-level shards and dust built up and may need to go to an out-of-guild enchanter to get her top-level +heal weapon enchant, because I don't know that we have an enchanter who is Revered with Sha'tar and high-level enough to learn and cast it.

    It is not unknown for a raiding guild to sponsor a "guild enchanter" who is allowed to keep all mats with the understanding that they will use them to level their skills and who is often available or at the very least available one definite night per week, who also commits to running all the appropriate instances to gain Revered or whichever rep level they need to attain the recipes the guild needs. This is a task not lightly undertaken; for example, one +healing enchant requires Revered with Honor Hold, another with Sha'tar, and so on. If we had any very frequent players who were at the appropriate level and interested in doing this, we could look into it as a guild, but until then I think it is better for all players in general to split the shards.

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